What I'm getting here, is I'm quite passionate about Halo. It is amongst my "Top 3" in gaming. I love shooters, and I'm also partial to the real time strategy genre. I'll play other games but those are my mainstays. Number one, is and was Halo, while the other side of the coin is Homeworld which could be considered a close 2, and to make the distinction, Homeworld is the best space based RTS while the best ground based at 3 is Supreme commander.
The crazy thing is that of those 3, I've easily spent the most time across Halo titles. Halo 1 was a renaissance for me. Before halo, there was Perfect Dark, and before that Goldeneye. Both great games in their own right. Halo was, to quote Bungies Luke "Froman" Timmins "This is it. This could very well be it." Halo was like nothing I ever saw or played before. I can still remember the first day I saw it and how alien it felt. My brother from another mother, Larry had gotten an Xbox for Christmas in 2001. He asked what games he should get, and me, pretending I knew something said, "I heard this one was ok" and pointed at Halo. Then when I next came to his place he was on the second level, with a needler, mostly out of ammo. We realized we could play co-op which was crazy since up to then Jet Force Gemini was the only "co-op" experience is really played. We started on easy and thought it was insanely hard. We were young but it was so much fun!
What followed was my becoming "the halo guy". I'd play other things, but Halo was it. The game I called "Home". Skipping class at the launch of Halo 2, LAN parties to all hours of the night. Halo 3's launch post high school and the setting up of a permanent LAN setup in my basement for LAN Halo games any day we wanted. When I moved? Going away LAN party. Now every year I return home, Halo LAN is present in some fashion.
When Reach came out, (ODST was good, but a small experience) we still played. Let me be clear on where I stand. Lots of my friends will say that Reach was the best Halo game. I do not hold that sentiment. I think that as far as features, yes, Halo Reach is the best, however Halo 3 is, in my opinion to this day the most well rounded. I thought Armor Abilities were fine, but I hated fighting around them. Shoot a guy, he armor locks, runs away, turns out to be a hologram. It was ok for a while, but I eventually got to a point of missing the simplistic but deep combat of Halo 1-3.
To me, the only flaw of the original trilogy was the BR was king, and net code could be an issue. Reaches net code was great, but I didn't want to combat bloom all the time. Because of these drawbacks, and the obvious disdain from the Halo community at large, I refer to Reach as a "black sheep". Being sure that Bungie would take it back to its roots while maintaining what great strides Reach had made. Unfortunately as it turns out, the winds of change were blowing...
343 Industries
It was announced that Bungie wanted freedom from Microsoft, but if they did, they would have to leave Halo behind. So Bungie left, and Microsoft kept Halo.
Enter 343 Industries. A company built from scratch to make Halo games. Comprised of developers from a variety of backgrounds, all wanting to make Halo. So to start off, at this juncture I'm INCREDIBLY skeptical. A company not Bungie making Halo? How? I don't know if they have what it takes. So I watch from a distance. Start listening to the "343 sparkcast" where they talk about improvements. Bring back armor abilities? They take out armor lock, so that's something I guess. Replace descope with flinch? That sounds questionable. Verdict? I really don't know. Debut their first launch "Halo: Combat Evolved Anniversary". A remake of Halo 1 with new maps for Reach multiplayer to make a spiritual successor to its multiplayer. The new maps are for the most part pretty good. Mostly made by Certain Affinity, but that's ok. Campaign is pretty solid overall remaster. I'm "ok with this".
I break down to hype, believe their promises. Their "Trust Us" statements, and buy Halo 4. The collectors edition no less. It came with all the maps, surely I want this. I mean, come on, cheaper maps, and from a company built to make Halo.
Matt and I actually wait all day for our deliveries get impatient, and go out and buy a split screenable copy to play in the meantime.
Almost immediately I notice issues. Grunts and Elites sound weird. Gun handling doesn't feel smooth like I'm used to with every other Halo. Story inconsistencies are present. I try to reassure myself. "New company, going to have to learn a little, and also are going to have different design decisions".
Let's play matchmaking. Let's be real, that's where most time is spent, campaign is ok anyway. Start playing.
To save time a quick bullet list of things that come out during no the following couple of weeks.
- Everyone sprinting is a huge map design and escape issue.
- Armor abilities are still obnoxious.
- Power weapons are ludicrously powerful.
- The entire summon your weapons from the sky system.
- No weapons on map.
- Not an Arena shooter.
The list could go on and on. "Maybe it's just me?" I think. Upon talking to my friends, they all hate it too. What the hell happened? After this, I more or less abandon Halo. Novels come out and are horrible stories, with forced rhetoric and no intelligent writing in them. I go cold on halo for the most part and turn to other
games for the remainder of the 360's primary lifecycle. Xbox one comes out, I move on. Titanfall, Battlefield 4, a variety of satisfying games. A halo light at the end of the tunnel emerges.
Halo: The Master Chief Collection
Oh man. 3 great Halo games and 1 piece of hot garbage in a collection for 60 dollars? All on the new console, with fresh servers. Also, at 60 frames per second (which I was never elitist enough to care) which could be alright. Sounds great. I know at this point based on Halo 4, they had no idea how to make a Halo game without modern shooter trends, but MCC could be what I need. Get MCC and ignore 343 and their madness for the foreseeable future. Can't wait. They can't possibly mess this up. I mean, H1 Anniversary turned out well, and this is fairly similar, right? I mean, Right?
Nope.
Sitting that night, in my room was a period of pure denial. I called my roommate Matt in to play split screen. He didn't buy the game right out because of Halo 4, and I couldn't blame him. So split screen would have to do, ala the "old days". However, we were sitting for a while waiting for a match. "No one has the game installed yet, that's all". Then after waiting all night and playing maybe 1 broken match, I call it quits and head to bed. I'd taken the day after off just to play, so I would have plenty of time tomorrow.
The next day, I jump on and still, barely getting matches. Something like a match an hour if I was lucky? "Oh, must be the servers couldn't stand the load. Typical. Oh well, I'm sure in the next couple days it will be resolved if not by later today." I couldn't see what was coming. It couldn't possibly be that bad, so It didn't even cross my mind. As days past, and STILL no decent matchmaking, I start looking up info. Apparently, people everywhere are having issues. BIG ISSUES. More than I'd care to list here. Point is, there was something far worse than servers wrong here. Halo The Master Chief Collection was fundamentally broken, and in such a way, that its population would never recover.
More than a month passes. Several patches promising to "fix matchmaking" come and go. People have at this point given up. People will only take so many false promises. People stop coming back for MCC patches. However, in the end of December of that year...
Halo 5 Beta
At this point, I'm pretty well done with 343 industries, and their garbage. They've proven themselves wholly incompetent. Let's see what they've cooked up for Halo 5 beta.
The UI won't let you back out , and there's some occasional freezing. After the MCC, nothing surprises me. What about the gameplay? Is it finally Halo that everyone wants? Or is it more drivel? Take a guess.
The art style is still the questionable thing that to this day I wonder just... Why? F***ing sprint! It's STILL in the game. I thought people, and more over 343 realized what it did to the maps and gameplay?! Apparently not. Descope is back, but now we have ADS. "Ugh" More modern shooter garbage that apparently MUST be in the game to make it familiar to everyone who plays every other shooter currently out. Maps, even remakes are HUGE. This is... This is, what is this? I play for a few hours across a few days, and completely lose interest.
Arguments break out across the Internet. New Halo players vs Veterans. The term "Purist" becomes a dirty term to describe people who aren't interested in 343's direction for Halo. That all those people want is a reskin of Halo 2/3 or Halo 3.5. After this, most people give up. MCC is a ghost town. Still broken in some ways, and new fans can't see what made the original games special. They're just "slow", and "wouldn't work today". Buzzwords become the norm, and people who saw what made Halo special, most, just walk away.
Halo 5 Launch
Halo 5 launch is pretty standard. Everyone waits for the dust to clear, asking "does it work?" And "is it another MCC?"
Mostly, it becomes the following bullet points.
- NO SPLIT SCREEN JUST FOR 60 fps!
- NO LAN
- 343 can't tell a coherent story (campaign is bad)
- AI is bad
- "purists" feel it's just more halo that has unnecessary modern shooter mechanics jammed into it.
- Zealots love it, but are themselves, like the "purists" a minority. Everyone else leaves after they get their fill, to play the next game.
- Not enough maps, not enough playlists. (No BTB at launch, seriously?)
- No Forge.
It is a mix of solid base and extremely questionable design decisions obviously targeted at pulling in modern shooter players, while trying to as loosely keep their "bring it back to its roots" promise to veteran players.
This is where I come in. I honestly don't know how to feel about Halo anymore.
I have a deep desire to love this franchise. However the story alone is mediocre at best. It shows much of the terrible story telling that the recent Halo novels had shown, and has boring uninteresting characters. (Except Buck. You'd have to be a fool to hate Buck)
The best review that comes very close to my views is by Favyn. Watch here if you want to see that: https://www.youtube.com/watch?v=oUK0vApC-B8
I had read somewhere that likened it to a football team. You stick with your team, good years, or bad years. Do you though? Do you say to yourself "they've obviously learned some stuff, maybe it will keep getting better", or do you say "they've obviously lost sight of what made it special, and want to go another direction. I guess it is no longer for me."
I honestly don't know. Parts of Halo 5's multiplayer are fun, and feel good. Others feel terrible, and I honestly shake my head when I realize it's only that way to appeal to an audience that doesn't care or didn't love Halo for what made it special. I don't know that I've ever felt torn about such a seemingly trivial issue ever in my life.
I guess time will tell. I'll keep sitting on the fence, and hopefully the grass will actually look green. On one side eventually. Till then, just keep on shooting.
- Emperor Tiberius